Heyman Art Lab

Reimagining MoMA's Samuel and Ronnie Heyman Family Art Lab.

timeline:

4 weeks / spring 2026

Spatial Design

Experiential Design

The Brief

I was inspired by the MoMA Samuel and Ronnie Heyman Family Art Lab's blend of spatial design and art education, and set out to create a re-imagination of the space. I developed a spatial and curriculum redesign for this project. All CAD modeling was completed on Rhino.

context

The mission of MoMA's Art Lab

The MoMA Samuel and Ronnie Heyman Family Art Lab is a space where children and adults can explore the ideas, techniques, and tools of modern and contemporary art through a rotating theme. Take a look at past exhibitions hosted in the space.

inspiration

A peaked interested in the intersection of design and education

The intersection of design and education has always been a passion of mine. Here are some organizations, projects, and people who inspired this project.

Lifelong Kindergarten, Mitchel Resnick

Resnick leads the Lifelong Kindergarten group at MIT Media Lab. I've been enjoying his podcast, where he advocates for education rooted in imagining, creating, playing, and reflecting.

Bluecadet' s design of the MIT Museum

Bluecadet produced over 20 interactive moments within the MIT Museum, creating an exhibition that makes complex science accessible through engaging experiences.

research

Understanding vistor's experience

MoMA's Art Lab is beloved by visitors, but it's held back by its own location and capacity. Tucked away on the ground floor of the Education and Research Building, the space is easy to miss, and once found, often too small to accommodate demand: families frequently wait in line just to get in, or are turned away altogether once the space reaches capacity.

re-imagination

What could MoMA's Art Lab look like?

Based on feedback on the Art Lab, I wanted to reimagine what the space could look like with a larger presence within the museum. This aspirational redesign holds onto everything that makes the space loved, while giving it the room and visibility to match. The redesign followed two separate tracks:

Spatial Re-design

Redesigning the space and architecture

Curriculum Re-design

Crafting an exhibition with new interactions

Experience

The visitor flow

The visitor flow

The idea is that visitors come to the exhibition after seeing signage around the museum as well as captions underneath artwork that are related to the Art Labs current theme. The goal is for participants to leave the space inspired, applying what they've learned to their lives outside the museum.

Visitors enter through the doors on the left, then have agency over how they use the space and which activity they want try first.

The idea is that visitors come to the exhibition after seeing signage around the museum as well as captions underneath artwork that are related to the Art Labs current theme. The goal is for participants to leave the space inspired, applying what they've learned to their lives outside the museum.

Visitors enter through the doors on the left, then have agency over how they use the space and which activity they want try first.

Spatial design

An optimal space for learning

An optimal space for learning

Explore the features of the Art Lab that make it a conducive learning environment for families and friends.

Explore the features of the Art Lab that make it a conducive learning environment for families and friends.

Natural Light

Natural Light

Proven to enhance productivity and mood, helps to create a livelier learning environment

Proven to enhance productivity and mood, helps to create a livelier learning environment

Modular Furniture

Modular Furniture

Enhances collaborative learning, while supporting flexibility of the room layout as exhibitions change

Enhances collaborative learning, while supporting flexibility of the room layout as exhibitions change

Designated Spaces

Designated Spaces

Allows children to focus in on one activity, while also helping to organize the room spatially

Allows children to focus in on one activity, while also helping to organize the room spatially

Key Interactions

Interactions

Where art meets technology

Where art meets technology

For the curriculum re-design, I wanted to create an exhibition that helped educate participants on the intersection of art and technology. More and more in our cultural landscape, artists and designers are using technology to express ideas and as a new medium. I found the topic especially relevant and crafted three key interactions centered around this theme.

For the curriculum re-design, I wanted to create an exhibition that helped educate participants on the intersection of art and technology. More and more in our cultural landscape, artists and designers are using technology to express ideas and as a new medium. I found the topic especially relevant and crafted three key interactions centered around this theme.

Projection Mapping

Projection Mapping

In this activity, children are encouraged to arrange the acrylic tiles on the projection table in front of them and watch the magic of projection mapping take place as it appears on the wall. With simple shapes inspired by tangrams, they can create a scene or story and get wrapped up in this immersive world.

In this activity, children are encouraged to arrange the acrylic tiles on the projection table in front of them and watch the magic of projection mapping take place as it appears on the wall. With simple shapes inspired by tangrams, they can create a scene or story and get wrapped up in this immersive world.

Lite-Brite

Lite-Brite

An ode to the iconic toy Lite-Brite: explore pixel art, the basis of all our screens and digital interfaces. Here, participants can make a scene or a pattern—anything is possible with pixels.

An ode to the iconic toy Lite-Brite: explore pixel art, the basis of all our screens and digital interfaces. Here, participants can make a scene or a pattern—anything is possible with pixels.

Interactive Keys

Interactive Keys

Each larger-than-life key plays a sound and changes color when clicked. Children are free to match sounds to colors and create their own songs, beats, or melodies.

Each larger-than-life key plays a sound and changes color when clicked. Children are free to match sounds to colors and create their own songs, beats, or melodies.

Reflection

My key takeaways and insights

My key takeaways and insights

This project was my first dip into spatial design and truly unlocked a new passion for me. Especially as we enter the age of AI, a prevelant topic I've been thinking about is how technology can engage young minds in creative and critical ways. This redesign allowed me to think in a very aspirational, blue-sky way, and it was a great opportunity to explore the topics I've been researching and unlock a new part of experiential design

What I would do differently

What I would do differently

Curriculum Development

If I had more time on this project, I would love to curate and create a more in-depth curriculum and set of interactions. In a later exercise, I may create interfaces for the light table, or clearer instructions to guide visitors on how they might use the space.

Have something to take home

One thing I learned during this project is that the user's journey doesn't end in the room. If I were to add to this project, I would craft an interaction where participants can take something with them, so the impact is carried out outside of the space.

I hope you enjoyed…

Thank you for stopping by! Feel free to reach out — I'd love to talk about anything design.

I hope you enjoyed…

Thank you for stopping by! Feel free to reach out — I'd love to talk about anything design.

I hope you enjoyed…

Thank you for stopping by! Feel free to reach out — I'd love to talk about anything design.